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Patch Notes - The Enemy Forum

Patch Notes

Post what you like about the game here, as well as what you think could be improved. Any ideas you have for features are also welcome.
Tom Johnson
Site Admin
Posts: 265
Joined: Sat Nov 29, 2014 11:34 am

Patch Notes

Postby Tom Johnson » Wed Apr 08, 2015 4:32 am


Tom Johnson
Site Admin
Posts: 265
Joined: Sat Nov 29, 2014 11:34 am

Re: Patch Notes

Postby Tom Johnson » Wed Apr 08, 2015 4:33 am

Enemy
Version 1.02
4/1/2015

Add three new music tracks for towns and new ambient background sounds.

Fix several crashes caused by the system trying to access visibility data that is actually out-of-bounds.

Fix crash when saving/loading a game in which a ragdoll was being carried as a held object.

Fix: the camera quickly zooms back and forth when you see a new recruit.

Fix a freeze that could occur if the player commands a character who is currently held by another character to look in a different direction.

Reduce the bounds required for pathfinding while carrying a ragdoll.

Drop is always a valid action if a character is holding something above their head.

Add a failsafe to handle a bug where for some users the 'continue' button did not respond to mouseclicks.

Fix crash in item description when looking up stat requirements without a character currently selected.

Fix potential crashes when updating the visibility of smoke and fire.

Fix crash that could occur when a projectile is destroyed in two separate ways on the same frame.

Fix crash that could occur when selecting 'yes' on the use reserved time prompt, when called from the inventory.

Fix crash that could occur when characters, especially enemies, tried to pick up certain objects.

Fix: teleporters could teleport characters under water.

Fix: if an enemy sees a squadmate right after they teleport, the camera would zoom back to their previous location.

Fix: several squad members disappear when using local saves.

Fix: on Mac, key names in the keybinding menu were just empty.

Fix: sprint cannot be rebound.

Add additional checks to ensure that it is impossible to be in a cleared zone without it registering on the map.

Fix: players can get stuck in a zone if they would normally transition due to death but exited the game before it triggered.

Every time the player enters a peaceful zone, mark everything visible.

Fix freeze that could occasionally occur when initial party members enter the player's house.

Tom Johnson
Site Admin
Posts: 265
Joined: Sat Nov 29, 2014 11:34 am

Re: Patch Notes

Postby Tom Johnson » Sun Apr 12, 2015 10:09 pm

Enemy
v1.03
4/9/2015

Add Steam trading cards.

Add lots of optimizations to visibility algorithms.

Handle non-ASCII characters in the user's documents directory.

Fix: characters take fall damage when they pick up a floating special block.

Fix: fix bug where characters could be launched into the sky and then get stuck there.

Fix: ambient sounds transition correctly.

Fix: when a character is melee attacked and pushed off a cliff, they would snap back onto the cliff.

The region of morale damage around an attack is now spherical rather than a cube.

Slightly reduce the variability in the amount of morale damage.

Tom Johnson
Site Admin
Posts: 265
Joined: Sat Nov 29, 2014 11:34 am

Re: Patch Notes

Postby Tom Johnson » Wed Apr 22, 2015 11:02 pm

Enemy
v1.04
4/22/2015

Once you have cleared a zone, all items on the ground and on bodies will appear in the ground menu, regardless of distance.

Add a button to the character sheet to dismiss the character from the squad. They will wait for you wherever you left them.

Fix: flashbang accuracy was be reported as much lower than it actually is.

Fix: ambush enemies (including bosses) wouldn't come after you if you hit them from out of sight.

Fix: continue button doesn't respond to input on the game over screen.

Enable enter and escape on the game over screen in addition to mouse presses.

Fix: characters who had done jump damage would get warped back into the zone each time they tried to walk out.

Fix: inventory menu will overlap with equipment menu, making some items inaccessible, at resolutions with width less than 1280

Fix: visibility of environment was not always updated correctly when characters walked around

Fix: screen seems to darken in the editor when you switch from edit mode to game mode

Tom Johnson
Site Admin
Posts: 265
Joined: Sat Nov 29, 2014 11:34 am

Re: Patch Notes

Postby Tom Johnson » Wed Jun 03, 2015 1:42 pm



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